Tuesday, November 24, 2015

Wayfinder's Rules

Member
Rules
– Do not remove more than 2 magics from a guild raid (you can only replace 1, and since everybody can remove/add, there’s no reason for doing it)
– Try not to summon N / H / L raids. With a few exceptions, there’s no reason to summon N raids. Try to only summon NM since everybody is AP hunting.
Privileges
– A member can participate in any guild raids and guild campaigns
– Members can remove magics from guild raids, and of course re-apply them
– Members can view campaign logs to check on their own progress, as well as that of other members.
- You can join any summoned Guild Raid, and any Raid shared in the Bin.
- You can see what campaigns we have available, and which ones are on cooldown. However you can not see the difficulty, and or the challenges it can be summoned with.

Soldier
Rules
– By now, you’re aware of what campaign we can and cannot finish.
- In the eventuality that we did not specify what campaign to summon next, feel free to summon the available one of your choosing
- Only the summoner can cancel a campaign. This is important, If we try for a campaign with a difficult node at the start, we usually cancel a campaign that has a Frighten Mount node and re-try until we get something favorable. (There's no point in starting a NMQ camp with 3 Frighten Mount nodes)

Privileges
- Soldiers enjoy the same privileges as members.
- Soldiers can summon campaigns

Officers
Rules
– Don’t dismiss any players without a reason (inactivity, bad language, etc)
– As an officer this is probably the only rule you need to follow. If you think someone did something wrong, and needs disciplinary actions, feel free to use the Private Chat to let us know. For smaller things, you can take the appropriate action yourself.
- We have complete faith in what you think is right. You've been promoted to officer because we trust you, and we value your input, even if it varies from ours.
- You can accept guild applications as well as dismiss inactive players. If possible, allow Gay to dismiss the inactives. We usually leave a message to players explaining why they're not with us anymore.

Privileges

– As an officer, you can edit the “News and Rules” section
– You can summon campaigns when they are available (we usually discus in Private Chat what the next campaign should be – N / H / challenges)
– You can view Private Chat
– You can dismiss players
– You can also promote/demote players you consider are worthy / unworthy of their current status.
We are always keeping an eye on guild members! Officers can be demoted if there’s a reason for it, and soldier / members can be promoted if they deserve it.

Campaigns
Rules

– In some cases you may find yourself unable to summon guild raids. This however will not be the case unless the campaign itself is in danger of failing, or if we’re targeting a more challenging one. Regardless of reasons, officers can still summon raids, and will continue to do so, at your request.
Regenerating Nodes
If regeneration point is near, post the remaining health in the node chat box. Do not launch node regeneration if you’re not gonna take care of it, or if there are not enough players online. Remember to make announcement when nodes starts to regenerate (node chat box, guild chat and kong chat). Take the extra 2 minutes and warn us, over the idea that it may regenerate up 100b+ before anyone notices.
Collection Node
- The maximum share in most collection nodes is at about 20.
– Donating more items in collection nodes does not yield a better reward, and you get the same amount of guild/personal xp. As a result, we’ve decided to limit collection node contribution to a total of 50 on normal and 100 on hard difficulty (items/person). Try not to pass this limit, as all you’re doing is taking away from what other players would have received as guild/personal xp.
- In case of a dire situation (one collection node left, blocking progress), officers will step up and over donate enough to kill it.
The Frozen War Campaign: Collection node limit: 1 key

Raid Sharing
Small – Medium – Large
If a guild member posts a raid that belongs to one of these categories, you may NEVER re-post it in a public chat. These raids are summoned by the guild for the guild. Once they are shared, they die in less than 10 minutes. Only the summoner gets to decide when they go public.
Epic – Colossal
These raids should be made public once they are summoned, as most of them have a hit limit of 250+ players. Even so, never share a raid belonging to one of these categories, if it is less than 5 hours old.
Any New Raids / Raids with new content
After a patch, there is a chance that new raids have been introduced. If some of us get lucky, or go the extra mile to get these raids in the first few days(even hours) you may NEVER share them to anybody outside the guild. There’s always a high demand for new /difficult to obtain content.
Also if they decide to introduce a new scroll / gear as a drop from an existing raid (scroll from Baroness) these raids will die in less than 1 min in a public chat. If that was the desire of the summoner, then you would never have seen it in the shared raids section of the guild.
Keep in mind that nobody has a duty to summon raids for you, we do this to help our guild in whatever way we can. If another guild member shares them, they are only doing more harm to the guild and to themselves, as we are likely to start going public right after summoning them in the future.
Sharing anything that has a restriction on, will cause an immediate Dismissal from the guild.

Inactivity
Due to the progressive nature of Dawn of the Dragons, we have always paid attention to requests and ideas coming from our guild members. Unfortunately we have also been forced to keep an eye on their activity as well. If we plan to continue to function as a guild, we have to dismiss guild members who either break the rules, or go offline for an extended period of time.
While leaving the guild (forced or willingly) was not a real problem in the past, it has become so, once 5pg introduced the personal leveling system within the guild.
Informed
If you do decide to take a break or even a small vacation, feel free to inform us or make a post about it in the designated forum section
We will be less likely to dismiss you if we know the reason behind your leave of absence
Uninformed
If we do not hear from a player for an extended duration, we will dismiss them after a set period of time (usually around 2-4 weeks). As such, all your progress towards the personal guild reputation will be nullified.
We will do so in order to make room for active players who wish to join us.
Regardless of the reason behind inactivity, our officers will usually leave a private message to players who are dismissed for absence. If they do decide to return to the game, they will be able to request a place with the guild. If you find it easier, feel free to click the recruitment link : Click Here
Re-joining the same guild you left or were dismissed of, will allow you to keep any reputation point you've earned.

Guild Raids
Do not summon guilds raids that have a low reward / survival time, and require a lot of damage(Bash Brothers,Faetouched,Fire Elemental,Elite Devourer, N’rlux) unless you're going to take care of them. Our top hitting players are focused on campaigns, and will sometimes overlook them.

If you see a guild raid about to fail, know that we can kill it easily, but only IF we know it's failing. Leave us a message in the chat, and we'll kill it as soon as we can.

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