Adventures are outdated, and have been considered a waste of honor. There has been no change/update since they were released, so the project was pretty much scrapped. If you do decide to start them, read the guidelines below :
If you JOIN an adventure, then change your mind before picking an adventurer... you are STILL taking up a slot. choose your adventurer even if you realize you have 0 honor and cannot hit. This helps the team. This applies even if you created it with the map. By creating it, you have automatically claimed a slot.
Run and start an adventure with a full party (5 members). Remember to Equip your adventurer BEFORE JOINING IT. Equipment can be bought in the Bazaar or in the guild shop or Crafted in the Guild crafting tab. The crafted ones are specialized to a particular Class..
-Provisions are available in Bazaar for PCs, or in Guild Shop for Guild Tokens..
-Boons are only in Bazaar at this time.
When joining an existing adventure, check what classes have already entered, and try avoiding to pick one of them (or all are same class for AP). There is almost no use for two healers in a party. If you think you do not have the right class, it’s better to skip it this time around, and wait for the next one.
Use guild and adventure chat to discuss what adventures you need and what node should be the first (tiles explanations below).
If your team has not yet been filled with 5 members, avoid special mission tiles if you do not have to corresponding adventurer class. If you have 5 members, there’s nothing else to do, might as well bite the bullet. Ideally leave these for last, or as a last option if possible.
Your party's HEALTH BAR is made up of each adventurers total health added together. Pay attention to the "Party hp" because if it reach 0 the adventure will fail. Health bar does NOT regenerate over time.In order to HEAL you complete "RELIC" tiles (If a Cleric is in the party), or hit bosses after the cleric power "VINDICATE" has been applied. Additionally, the adventurers Health Stat increases as they level. So a 5th level knight will add more health to your party than a first level one.
RELIC" healing tiles heal a % of the TOTAL HEALTH bar capacity at the time it is completed. So if you wait until all 5 adventurers join, you will heal more than if the tile is completed with only a partial party.
Using Potions (Provisions) is another way to heal the adventure. You can only equip them before the start, and you can only use them before the end. If the total health reaches zero, you can not use them anymore, you have already failed.
It’s wise to focus on the one node / boss, to make sure you at least get some of the “loot”. Since the adventure usually has 3-4 nodes (bosses) focus on them one at a time. You have the chat available for managing situations.
The damage done to the boss is based only on the adventurer stats and the abilities buffed. FS is 800k on all the bosses (4m hp/5). You get the AP ONLY if you complete all nodes.
Use ONLY 20's during boss fights. Lower numbers cause the same damage to the party but deal less to the boss.
After you’ve completed an adventure, you can not join another one with the same adventurer for 3 days. You can however continue with them, if you have more than 1 adventurer.
TILES
Basic
This Tile has no special effects.
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Trap
Party receives additional damage unless a Rogue is in the party.
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Hidden Cache
Chance to receive extra items if a Rogue is in the party.
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Relic
Partially heals the party upon Tile completion if a Cleric is in the party
(15% of the party HP).
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Cursed
Ground Chance to miss while exploring this Tile unless a Cleric is in the party.
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Rough Terrain
Party receives more damage unless a Ranger is in the party.
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Ranger's Supplies
Chance to receive extra items if a Ranger is in the party.
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Chokepoint
Party receives less damage if a Knight is in the party.
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Runes of Binding
Chance to miss while exploring this tile unless a Mage is in the party.
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The first one is the easiest and the last one is hardest
Name
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Honor / hit
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Slots
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Bosses
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FS on Tiles
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Boss FS
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Map location
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Filth of the City
|
6
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5
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3
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366 - 414
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800k
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Crafting > Guild
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Lady Cecile's Tomb
|
8
|
5
|
3
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608 - 632
|
800k
|
Crafting > Guild
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Amphitheatrics
|
8
|
5
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4
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1024 +/-
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800k
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Crafting > Guild
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The Emerald Upstart
|
10
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5
|
4
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1032 - 1036 +/-
|
800k
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Tuxargus and Nylatrix
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A Walk in the Woods
|
10
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5
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4
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Keron the Sky-Shaker
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Exp Return
Name
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Exp / hit
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Exp / honor
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AdExp / hit
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AdExp / honor
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Filth of the City
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9
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1.5
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4
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0.67
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Lady Cecile's Tomb
|
12
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1.5
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4
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0.5
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Amphitheatrics
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12
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1.5
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4
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0.5
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The Emerald Upstart
|
15
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1.5
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4
|
0.4
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A Walk in the Woods
|
15
|
1.5
|
4
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0.4
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