PC legion (orange) - legions that were / are available for purchase / gambling in exchange for PC
Free legion (cyan) - legions that can be obtained at any point
Event legion (pink) - legions that were available for free, during themed specific events.
Any legions with a strikethrough, have become outdated. Some of them can still be obtained, but it is highly recommended to go for a newer one.
Legions with specific info are the top legions of that category (free, pc, event)
DRAGONS:
17 Generals: 3 Strength, 3 Agility, 3 Wisdom, 3 Intellect, 5 Any
50 Troops: 10 Strength, 10 Agility, 10 Wisdom, 10 Intellect, 10 Any
Power Bonus: 250%, +700% vs Dragons
12 Generals: 2 Goblin, 2 Orc, 3 Ranged, 3 Agility, 2 Any
50 Troops: 12 Orc, 12 Ranged, 12 Agility, 14 Any
Power Bonus: 220%, +400% vs Dragons and Magical Creatures
12 Generals: 3 Human, 3 Special (Role), 3 Special (Attribute), 3 Any
60 Troops: 20 Construct, 20 Melee, 10 Special (Attribute), 10 Any
Power Bonus: 225%, +400% vs Dragons and Constructs
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UNDEAD:
15 Generals: 1 Human, 1 Undead, 3 Tank, 3 Strength, 3 Healer, 3 Wisdom, 1 Any
50 Troops: 50 Any
Power Bonus: 240%, +500% vs Undead
10 Generals: 5 Melee, 5 Agility
40 Troops: 20 Melee, 20 Agility
Power Bonus: 250%, +250% vs Undead
12 Generals: 2 Human, 2 Gnome, 2 Goblin, 6 Undead
50 Troops: 10 Human, 10 Gnome, 10 Goblin, 20 Undead
Power Bonus: 200%, +375% vs Undead
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BEASTMEN:
13 Generals: 4 Orc, 4 Tank, 4 Strength, 1 Any
40 Troops: 5 Orc, 5 Elf, 5 Tank, 5 Melee, 20 Strength
Power Bonus: 240%, +360% vs Beastmen
10 Generals: 3 Felpuur, 3 Gnome, 3 Angel, 1 Any
40 Troops: 12 Felpuur, 12 Gnome, 12 Angel, 4 Any
Power Bonus: 240%, +200% vs Beastman Raids
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CONSTRUCTS:
12 Generals: 3 Human, 3 Special (Role), 3 Special (Attribute), 3 Any
60 Troops: 20 Construct, 20 Melee, 10 Special (Attribute), 10 Any
Power Bonus: 225%, +400% vs Dragons and Constructs
12 Generals: 4 Human, 4 Tank, 4 Strength
42 Troops: 14 Human, 14 Melee, 14 Strength
Power Bonus: 240%, +575% vs Constructs
8 Generals: 3 Intellect or 3 Gnome, 2 Agility or 2 Gnome, 2 Wisdom or 2 Gnome, 1 Special (Role) or 1 Gnome
38 Troops: 20 Construct, 10 Strength, 8 Intellect
Power Bonus: 200%, +200% vs Constructs
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SIEGES:
16 Generals: 3 Tank, 3 Ranged, 3 Melee, 3 Healer, 4 Any
50 Troops: 10 Tank, 10 Ranged, 10 Melee, 10 Healer, 10 Any
Power Bonus: 250%, +650% vs Siege
12 Generals: 3 Dwarf, 3 Tank, 3 Wisdom, 3 Any
50 Troops: 12 Dwarf, 12 Tank, 12 Wisdom, 14 Any
4 Armaments: 4 Siege
Power Bonus: 230%, +300% vs Siege
13 generals: 4 Human, 4 Ranged, 4 Wisdom, 1 Any
48 Troops: 14 Ranged, 14 Tank, 14 Melee, 6 Any
Power Bonus: 200%, +350% vs Sieges
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DEMONS:
11 Generals: 2 Strength, 2 Agility, 2 Intellect, 2 Wisdom, 2 Special (Attribute), 1 Any
55 Troops: 10 Strength, 10 Agility, 10 Intellect, 10 Wisdom, 10 Special (Attribute), 5 Any
Power Bonus: 240%, +600% vs Demons
11 Generals: 2 Strength, 2 Agility, 2 Intellect, 2 Wisdom, 2 Special (Attribute), 1 Any
55 Troops: 10 Strength, 10 Agility, 10 Intellect, 10 Wisdom, 10 Special (Attribute), 5 Any
Power Bonus: 240%, +600% vs Demons
12 Generals: 2 Angel, 2 Strength, 2 Intellect, 2 Tank, 2 Melee, 2 Any
45 Troops: 9 Angel, 9 Strength, 9 Intellect, 9 Tank, 9 Melee
Power Bonus: +700% vs Demons
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AQUATIC:
15 Generals: 1 Reserved for Ranina, 1 Reserved for Laocon's Ghost, 1 Reserved for Captain Tiphantes, 1 Reserved for First Mate Braeus, 1 Reserved for Lord Verne, Serpent Hunter, 2 Melee, 2 Tank, 2 Ranged, 2 Healer, 2 Any
50 Troops: 50 Any
Power Bonus: 100%, +750% vs Aquatic
12 Generals: 3 Intellect or 3 Merfolk, 3 Wisdom or 3 Merfolk, 3 Agility or 3 Merfolk, 3 Strength or 3 Merfolk
44 Troops: 11 Intellect or 11 Merfolk, 11 Wisdom or 11 Merfolk, 11 Agility or 11 Merfolk, 11 Strength or 11 Merfolk
Power Bonus: 240%, +700% vs Aquatic
10 Generals: 5 Melee or 5 Merfolk, 5 Healer or 5 Merfolk
40 Troops: 20 Melee or 20 Merfolk, 20 Healer or 20 Merfolk
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HUMAN:
12 Generals: 4 Human, 4 Tank, 4 Special (Attribute)
45 Troops: 15 Human, 15 Tank, 15 Special (Attribute)
Power Bonus: 240%, +360% vs Humans
10 Generals: 1 Special (Role), 1 Special (Attribute), 1 Agility, 1 Ranged, 2 Intellect, 2 Wisdom, 2 Any
28 Troops: 3 Special (Role), 3 Special (Attribute), 3 Agility, 3 Ranged, 6 Intellect, 6 Wisdom, 4 Any
Power Bonus: 200%, +300% vs Humans
9 Generals: 4 Goblin, 3 Melee, 2 Strength
40 Troops: 20 Goblin, 5 Melee, 5 Ranged, 5 Strength, 5 Intellect
Power Bonus: 250%, +250% vs Humans
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QWILADRIAN:
15 Generals: 2 Half-Elf, 2 Magical Being, 2 Ranged, 2 Special (Role), 2 Agility, 2 Special (Attribute), 3 Any
50 Troops: 10 Ranged, 10 Special (Role), 10 Agility, 10 Special (Attribute), 10 Any
Power Bonus: 240%, +500% vs Qwiladrian
13 Generals: 1 Gnome, 4 Healer, 4 Wisdom, 4 Any
50 Troops: 20 Magical Being, 15 Ranged, 15 Agility
Power Bonus: 225%, +350% vs Qwiladrians
12 Generals: 2 Strength, 2 Agility, 2 Intellect, 2 Wisdom, 4 Any
50 Troops: 10 Strength, 10 Agility, 10 Intellect, 10 Wisdom, 10 Any
Power Bonus: 220%, +375% vs Dragons/+375% vs Qwiladrians
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CAMPAIGNS:
13 Generals: 2 Strength, 2 Agility, 2 Intellect, 2 Wisdom, 2 Special (Attribute), 3 Any
50 Troops: 15 Human, 15 Special (Attribute), 15 Melee, 5 Any
Power Bonus: 220%, +600% vs Campaigns
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UNDERGROUND:
9 Generals: 3 Melee or 3 Oroc, 3 Strength or 3 Oroc, 3 Tank or 3 Oroc
33 Troops: 11 Melee or 11 Oroc, 11 Strength or 11 Oroc, 11 Tank or 11 Oroc
Power Bonus: 200%, +200% vs Underground
14 Generals: 2 Dwarf, 2 Oroc, 2 Tank, 2 Ranged, 4 Agility, 2 Any
50 Troops: 15 Oroc, 15 Ranged, 15 Agility, 5 Any
Power Bonus: 240%, +450% vs Underground
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MAGICAL CREATURES:
12 Generals: 2 Goblin, 2 Orc, 3 Ranged, 3 Agility, 2 Any
50 Troops: 12 Orc, 12 Ranged, 12 Agility, 14 Any
Power Bonus: 220%, +400% vs Dragons and Magical Creatures
14 Generals: 3 Human, 4 Melee, 4 Intellect, 3 Any
50 Troops: 15 Human, 15 Melee, 15 Intellect, 5 Any
Power Bonus: 240%, +450% vs Magical Creatures
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GUILD RAIDS:
12 Generals: 2 Strength, 2 Agility, 2 Intellect, 2 Wisdom, 2 Special, 2 Any
50 Troops: 7 Strength, 7 Agility, 7 Intellect, 7 Wisdom, 7 Special, 15 Any
Power Bonus: 220%, +450% vs Guild raids
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GOBLIN:
14 Generals: 2 Goblin, 2 Orc, 4 Ranged, 4 Agility, 2 Any
50 Troops: 25 Ranged, 25 Agility
Power Bonus: 250%, +575% vs Goblins
12 Generals: 1 Gnome, 1 Orc, 1 Goblin, 1 Human, 1 Half-Elf, 1 Elf, 1 Dwarf, 1 Felpuur, 1 Magical Being, 1 Angel, 1 Undead, 1 Any
45 Troops: 10 Goblin, 10 Ranged, 10 Wisdom, 15 Any
Power Bonus: 200%, +175% vs Orcs/+175% vs Goblins
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GIANT:
15 Generals: 1 Reserved for Merhatl the Heartless, 1 Reserved for Kortoh of the Serpent, 1 Reserved for Jallop Bloodwater, 1 Reserved for Besania the Elucidator, 1 Reserved for Obsidia, 1 Reserved for Circay of the Shark, 2 Wisdom, 2 Intellect, 2 Agility, 2 Strength, 1 Any
50 Troops: 50 Any
Power Bonus: 240%, +500% vs Giants
11 Generals: 3 Orc, 3 Melee, 3 Wisdom, 2 Any
40 Troops: 11 Orc, 11 Melee, 11 Wisdom, 7 Any
Power Bonus: 240%, +350% vs Giants
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ORC:
14 Generals: 2 Undead, 3 Melee, 3 Agility, 3 Tank, 3 Wisdom
50 Troops: 10 Undead, 15 Tank, 15 Wisdom, 10 Any
Power Bonus: 240%, +550% vs Orcs
12 Generals: 1 Gnome, 1 Orc, 1 Goblin, 1 Human, 1 Half-Elf, 1 Elf, 1 Dwarf, 1 Felpuur, 1 Magical Being, 1 Angel, 1 Undead, 1 Any
45 Troops: 10 Goblin, 10 Ranged, 10 Wisdom, 15 Any
Power Bonus: 200%, +175% vs Orcs/+175% vs Goblins
12 Generals: 4 Human, 4 Ranged, 4 Wisdom
48 Troops: 14 Human, 14 Ranged, 14 Wisdom, 6 Any
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BEAST:
14 Generals: 2 Merfolk, 4 Ranged, 4 Agility, 4 Any
50 Troops: 10 Merfolk, 10 Ranged, 10 Agility, 20 Any
Power Bonus: 250%, +400% vs Aquatic and Beasts
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FESTIVAL RAIDS:
15 Generals: 3 Human, 2 Goblin, 2 Merfolk, 1 Felpuur, 1 Undead, 1 Elf, 1 Orc, 1 Construct, 3 Any
60 Troops: 60 Goblin
Power Bonus: Power Bonus: 250%, +700% vs Festival raids
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TERROR RAIDS:
10 Generals: 1 Gnome, 3 Special, 3 Intellect, 3 Any
60 Troops: 30 Human, 10 Special, 10 Intellect, 10 Any
Power Bonus: Power Bonus: 250%, +750% vs Terror raids
13 Generals: 4 Merfolk, 4 Ranged, 4 Wisdom, 1 Any
50 Troops: 15 Merfolk, 15 Ranged, 15 Wisdom, 5 Any
Power Bonus: 220%, +600% vs Terror raids
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PLANT RAIDS:
16 Generals: 2 Tank, 2 Melee, 2 Ranged, 2 Healer, 2 Agility, 2 Wisdom, 2 Intellect, 2 Strength
50 Troops: 5 Human, 5 Melee, 5 Ranged, 5 Healer, 5 Agility, 5 Wisdom, 5 Intellect, 5 Strength, 10 Any
Power Bonus: 220%, +700% vs Plant Raids
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OGRE:
13 Generals: 3 Goblin, 3 Intellect, 3 Ranged, 4 Any
50 Troops: 10 Goblin, 15 Ranged, 15 Agility, 10 Any
Power Bonus: 250%, +475% vs Ogres
11 Generals: 4 Tank, 3 Ranged, 4 Strength
50 Troops: 15 Tank, 20 Ranged, 15 Strength
Power Bonus: 220%, +350% vs Ogres
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GIGANTIC RAIDS:
10 Generals: 2 Ranged, 2 Melee, 2 Tank, 2 Healer, 2 Special (Role)
40 Troops: 8 Ranged, 8 Melee, 8 Tank, 8 Healer, 8 Special (Role)
Power Bonus: 250%, +250% vs Gigantic Raids
10 Generals: 5 Special (Role) or 5 Angel, 5 Special (Attribute) or 5 Magical Being
46 Troops: 23 Special (Role) or 23 Angel, 23 Special (Attribute) or 23 Magical Being
Power Bonus: 240% +200% vs Gigantic Raids
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NIGHTMARE QUEEN:
13 Generals: 4 Human, 4 Melee, 4 Strength, 1 Any
50 Troops: 20 Orc, 15 Melee, 15 Strength
Power Bonus: 240%, +800% vs Nightmare Queen raids
12 Generals: 4 Melee, 4 Tank, 4 Any
60 Troops: 10 Orc, 10 Goblin, 15 Melee, 15 Tank, 10 Any
Power Bonus: 240%, +500% vs Nightmare Queen raids/+400% vs Campaigns
12 Generals: 2 Tank, 2 Ranged, 2 Agility, 2 Strength, 2 Melee, 2 Any
54 Troops: 9 Tank, 9 Ranged, 9 Agility, 9 Strength, 9 Melee, 9 Any
Power Bonus: 230%, +500% vs NM Queen Raids
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COLOSSEUM:
12 Generals: 4 Melee, 4 Agility, 4 Strength
48 Troops: 16 Melee, 16 Agility, 16 Strength
Power Bonus: 220%, +300% vs Colosseum raids
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WINTER:
15 Generals: 1 Human, 1 Undead, 3 Tank, 3 Strength, 3 Healer, 3 Wisdom, 1 Any
60 Troops: 20 Elf, 20 Melee, 20 Agility
Power Bonus: 240%, +450% vs Winter
12 Generals: 3 Angel, 3 Ranged, 3 Wisdom, 3 Any
48 Troops: 12 Angel, 12 Ranged, 12 Wisdom, 12 Any
3 Armaments: 1 Relic, 1 Siege, 1 Support
Power Bonus: 220%, +220% vs Winter
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